
- #Raycast shader mmd update
- #Raycast shader mmd skin
- #Raycast shader mmd download
Post-Process Tone-mapping (ACES-like,Reinhard,Hable,Hejl2015,NaughtyDog support)įinancially supported on Patreon: Platinum supporters:. Image-based lighting based on RGBT encode. Approximation atmospheric fog and sky scattering. Volumetric fog (cube and sphere fog support). Volumetric light (point, spot and ies light source support). Omni light shadow support based on dual-paraboloid project. IES light profiles (point and spot light support). Multiple light sources (Point, spot, sun, reactangle, disk, sphere, tube, ies). Cook-Torrance microfacet specular BRDF (GGX) and burley diffuse BRDF. Approximation subsurface scattering materials. Anisotropic material to simulate a specular reflection. Cloth material with cloth-DFG to simulate a specular reflection. Clear coat material with absorption to simulate a second layer. Physically-Based Material: albedo, metallic, smoothness/roughness, specular/reflectance, emissive, etc. Direct3D 9 With Shader Model 3.0 (ps_3_0). MikuMikuDance - 926ver (圆4) (Without Anti-Aliasing). StereoImage - v1.0.0 (zip) (updated: 2. LightBloom - v1.1.1 (zip) (updated: 2. ColorGrading - v1.0.0 (zip) (updated: 2. it is written in hlsl lang with DX9 env and based on mikumikueffect. Ray-MMD is a free, powerful library and an extension pack of mikumikudance, offering an easy way of adding physically-based rendering with high-freedom of operation. Time of night : Support for more advanced settings (see Time of night.Ray-MMD English 中文文档 Physically-Based Rendering. Time of night : Support for Enable/Disable the Milkway. Time of night : Support for Enable/Disable the Meteor. Time of night : Support for brightness change of all stars. Time of night : Support for color change of all stars. Time of day : Support for more advanced settings (see Time of day.conf). Time of day : Improved Quality of cloud (preview). AtmosphericFog : Support for Better fog. Bloom : Support for larger range (preview). #Raycast shader mmd download
download blender_mmd_tools for addUV import/export.
Materials : Occlusion maps can be fetched from the second UV set. Removed DepthMap tab and now cannot support the cast shadows on the skydome. Removed SphereFog, but you can put a light source in MMD and assign a fx from its 'fog.fx' to the FogMap tab. Added Support for volumetric (cube, sphere), they can be used to simulate the deep sea, because fog and water are the same as mie scattering (preview).
Added SSAOVisibility tab, single subset of the model can now set its visibility for SSAO.Added MatCap/Sphere map support (see main_ex_with_sphmap.fx).(If you forget to do it, some specular highlighting will appear and looks like metal) All Changes:
Overwrite the old material_common_2.0.fxsub, and rewrite the Sky Hemisphere to fix a bug.
Time of day : 添加了 SunPhase 和 SunTurbidity 表情. #Raycast shader mmd update
Wiki : Update wiki, but only chinese now, and not complete finished yet.Time of day : Add SunPhase+- and SunTurbidity+.Shadow : Optimize and improve the quality of sun shadow, It now has 4 tabs (PSSM1 - PSSM4).Material : Add some entries of NORMAL_XXXX in the main.fx.Material : Support for toon material, see CUSTOM_EANBLE.
#Raycast shader mmd skin
Material : Better Skin when occlusion map is used (preview).Material : Optimize and improve the gbuffer.Latest changes - Major allocator changes: Dec 2017, ) (New, Add support for dirt map)
