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Raycast shader mmd
Raycast shader mmd











  1. #Raycast shader mmd update
  2. #Raycast shader mmd skin
  3. #Raycast shader mmd download

  • Post-Process Tone-mapping (ACES-like,Reinhard,Hable,Hejl2015,NaughtyDog support)įinancially supported on Patreon: Platinum supporters:.
  • Image-based lighting based on RGBT encode.
  • Approximation atmospheric fog and sky scattering.
  • Volumetric fog (cube and sphere fog support).
  • Volumetric light (point, spot and ies light source support).
  • Omni light shadow support based on dual-paraboloid project.
  • IES light profiles (point and spot light support).
  • Multiple light sources (Point, spot, sun, reactangle, disk, sphere, tube, ies).
  • Cook-Torrance microfacet specular BRDF (GGX) and burley diffuse BRDF.
  • Approximation subsurface scattering materials.
  • Anisotropic material to simulate a specular reflection.
  • Cloth material with cloth-DFG to simulate a specular reflection.
  • Clear coat material with absorption to simulate a second layer.
  • Physically-Based Material: albedo, metallic, smoothness/roughness, specular/reflectance, emissive, etc.
  • Direct3D 9 With Shader Model 3.0 (ps_3_0).
  • MikuMikuDance - 926ver (圆4) (Without Anti-Aliasing).
  • StereoImage - v1.0.0 (zip) (updated: 2.
  • LightBloom - v1.1.1 (zip) (updated: 2.
  • ColorGrading - v1.0.0 (zip) (updated: 2.
  • it is written in hlsl lang with DX9 env and based on mikumikueffect. Ray-MMD is a free, powerful library and an extension pack of mikumikudance, offering an easy way of adding physically-based rendering with high-freedom of operation.
  • Time of night : Support for more advanced settings (see Time of night.Ray-MMD English 中文文档 Physically-Based Rendering.
  • Time of night : Support for Enable/Disable the Milkway.
  • Time of night : Support for Enable/Disable the Meteor.
  • Time of night : Support for brightness change of all stars.
  • Time of night : Support for color change of all stars.
  • Time of day : Support for more advanced settings (see Time of day.conf).
  • Time of day : Improved Quality of cloud (preview).
  • AtmosphericFog : Support for Better fog.
  • Bloom : Support for larger range (preview).
  • #Raycast shader mmd download

    download blender_mmd_tools for addUV import/export.

  • Materials : Occlusion maps can be fetched from the second UV set.
  • Removed DepthMap tab and now cannot support the cast shadows on the skydome.
  • Removed SphereFog, but you can put a light source in MMD and assign a fx from its 'fog.fx' to the FogMap tab.
  • Added Support for volumetric (cube, sphere), they can be used to simulate the deep sea, because fog and water are the same as mie scattering (preview).
  • raycast shader mmd

    Added SSAOVisibility tab, single subset of the model can now set its visibility for SSAO.Added MatCap/Sphere map support (see main_ex_with_sphmap.fx).(If you forget to do it, some specular highlighting will appear and looks like metal) All Changes:

    raycast shader mmd

    Overwrite the old material_common_2.0.fxsub, and rewrite the Sky Hemisphere to fix a bug.

  • Time of day : 添加了 SunPhase 和 SunTurbidity 表情.
  • #Raycast shader mmd update

    Wiki : Update wiki, but only chinese now, and not complete finished yet.Time of day : Add SunPhase+- and SunTurbidity+.Shadow : Optimize and improve the quality of sun shadow, It now has 4 tabs (PSSM1 - PSSM4).Material : Add some entries of NORMAL_XXXX in the main.fx.Material : Support for toon material, see CUSTOM_EANBLE.

    #Raycast shader mmd skin

    Material : Better Skin when occlusion map is used (preview).Material : Optimize and improve the gbuffer.Latest changes - Major allocator changes: Dec 2017, ) (New, Add support for dirt map)

    raycast shader mmd











    Raycast shader mmd